Terms of Service
This is a superseded version. It is the Terms of Service as published on 19 September 2026, kept here unchanged because the change history says superseded text stays readable. The version in force is the current Terms of Service.
These terms govern your use of Inspekt. Sections 11 through 14 limit our liability and disclaim warranties, so read those in particular.
The agreement
Menu Atlas LLC, a limited liability company formed in Utah, operates Inspekt.
In this document "we" and "us" mean Menu Atlas LLC, and "you" means the business or person on the
account. "The service" means Inspekt: the embed, the Render API, the Inventory API, the
cs2embed.js loader and the published documentation.
You accept these terms, the Acceptable Use Policy, the Privacy Policy, the Service Level Agreement and the Refunds and Cancellation Policy by ticking the box on the acceptance screen the dashboard shows at your first sign-in. Those four documents are part of this agreement. Until you accept them the account does nothing for you: no key is shown or issued, no origins can be registered, no plan can be bought. We record the date and the version you accepted and show both in your dashboard. If you do not accept them, do not use the service.
1. What the service does
1.1 Inspekt renders Counter-Strike 2 weapon finishes from a Steam inspect link or an equivalent set of parameters (wear, pattern seed, stickers, StatTrak, name tag). It returns an interactive 3D view (the embed), a still image (the Render API), or parsed public inventory data (the Inventory API).
1.2 We may add, change or remove features. We will not materially cut the core functionality of a plan you are paying for mid-term without giving you notice under section 16.
1.3 The service depends on Valve's game files and on Steam's public services, including inspect-link resolution and inventory data. We do not control either and are not responsible for their availability or accuracy. See section 11 and the SLA.
2. Accounts, keys and origins
2.1 An API key is not a secret. It travels in the URL of an iframe or a script tag, so it is visible in the page source of every site that uses it. We never treat a key as a credential, and neither should you. The key alone protects nothing.
2.2 Your origin list protects your account. We check every request against the
origins you register. For the embed the browser enforces the same list a second time through a
Content-Security-Policy: frame-ancestors header, so a key lifted from your page source
and pasted into another site is refused by the visitor's own browser, whatever happens at our end.
2.3 You are responsible for registering every origin you call from, including staging and subdomains, and for keeping that list current. A request from an origin you have not registered is refused. That refusal is intended and is not a fault.
2.4 Each plan includes a set number of registered origins. More origins may mean a higher plan.
2.5 Do not use someone else's key, guess or enumerate keys, or work around the origin allowlist or the quota checks.
2.6 We can issue, rotate or disable a key at our discretion, including under section 10. Disabling a key does not by itself close your account.
2.7 Individual and organisation accounts. An account is either an individual account, which one person signs in to, or an organisation account, which several people can. You choose which when you create it. Either way the account is the customer under this agreement: one plan, one key, one quota and one bill, and "you" in these terms means the account.
2.8 Members and roles. On an organisation account the owner may invite other email addresses to sign in, each with one of three roles:
- Owner. Everything, including deleting the account and handing it to another member. There is exactly one owner, and the owner's email address is the account's address for billing and for the notices in 16.1 and 18.4.
- Admin. Everything except deleting the account and handing it over. That includes the key, the origin list and the plan, so an admin can change what you are charged.
- Member. Read only: the plan, the usage and the origin list. A member cannot change anything and is never shown the key.
2.9 You are responsible for your members. Anything a member does on your account is done by you for the purposes of this agreement, including under sections 3, 4 and 14. Invite people you trust, review the list, and remove anyone who should no longer have access. Removing a member ends their access immediately. We will act on instructions from any member with the role to give them, and we are not required to check with the owner first.
3. What you may and may not do
3.1 Licence. While your account is open and your fees are paid, you have a non-exclusive, non-transferable, non-sublicensable, revocable, worldwide licence to put the embed on properties whose origins you have registered, and to call the Render API and Inventory API for your own products.
3.2 This licenses a service, not software. You get access to a service we host. Our source is unlicensed and stays that way, and nothing here gives you rights in our code, 3D models, textures or anything else underneath, by implication or otherwise.
3.3 You must not, and must not help anyone else:
- self-host or mirror the service, or run any part of it outside our infrastructure;
- extract, decompile, reverse-engineer or otherwise pull out the 3D models, textures or animations the service serves, beyond what an ordinary browser caches while displaying them;
- crawl, scrape or systematically harvest the asset tree, API responses or embed output, including by automated requests designed to reconstruct our catalog;
- sublicense, resell, rent, white-label or otherwise offer the service to third parties as a product, or use one key to serve businesses other than your own;
- use our output, or what you learn from watching the service, to build or improve a competing 3D weapon-skin renderer;
- use the service in any way these terms do not permit.
3.4 Everything not granted here stays with us, or with Valve as to game content. See section 11.
4. Acceptable use
4.1 The Acceptable Use Policy is part of this agreement. You are responsible for your own conduct and for anyone using the service through your key, including your end users where your product lets their input reach us, such as a name-tag field.
4.2 Regulated and high-risk customers. Some of the businesses we serve are licensed or otherwise regulated. We do not exclude a customer for the sector it is in, and we do not ask anyone to be vague with us about what they run. If any part of your product needs a licence, permit or registration, or is subject to age-verification, anti-money-laundering or consumer-protection rules, you warrant that you hold what your jurisdictions require and that you comply with the law that applies to you, and you indemnify us under section 14.2. See Acceptable Use section 3 for the full position, and section 10 for our ability to decline or end service to a particular customer anyway.
4.3 Breaking the Acceptable Use Policy is a material breach of this agreement.
5. Plans, fees and quotas
5.1 Current plans:
| Plan | Monthly | Embed loads | Renders | Inventory lookups | Origins |
|---|---|---|---|---|---|
| Hobby | $19 | 50,000 | 10,000 | 2,500 | 3 |
| Pro | $99 | 500,000 | 125,000 | 50,000 | 10 |
| Scale | $499 | 5,000,000 | 1,000,000 | 500,000 | 50 |
Quota is counted per calendar month (UTC), per event kind, per key. Section 5.6 defines one load, one render and one lookup.
Enterprise is set by agreement and is not in the table above. It has no published fee and no published quota. A written agreement between us sets its fees, its ceilings and its origin limit, and that agreement governs for that account. Enterprise is not self-serve; ask us at hello@inspekt.gg. The rest of these terms, the SLA included, applies to an Enterprise account exactly as it does to any other.
5.2 Over quota. A quota is a hard cap. On Hobby, Pro and Scale, once a quota
for an event kind is spent we stop serving that kind for the rest of the calendar month. Requests
are refused with HTTP 429 and the code quota_exceeded, carrying a
Retry-After that runs to 00:00 UTC on the 1st, when the quota resets. Each event kind
is capped separately. Nothing beyond a quota is served and nothing beyond a quota is
billed. There is no overage charge, no per-unit rate and no usage-based line on any
invoice. The monthly fee in 5.1 is the whole of what a plan costs you, and no plan can bill you
more than the figure you agreed to when you subscribed.
5.3 Cached responses are never billed, on any plan. A cached response still counts toward quota.
5.4 Plan changes. Upgrades take effect immediately. Downgrades take effect at the start of the next billing cycle. We may change what a plan includes prospectively under section 16, but never retroactively for a billing period already under way.
5.5 Tax. Fees exclude sales, use, VAT, GST and similar taxes. Those are yours, other than tax on our net income. Where we are registered to collect a tax, it is calculated at checkout from the billing address you give us, shown to you before you confirm, and itemised on the invoice. Where we are not registered, the fee is the whole of what we charge and any tax you owe on it is between you and your own authority. If you are exempt, tell us before you subscribe and send the certificate; we cannot refund tax already collected and remitted.
5.6 What one unit is. An embed load is counted once per viewer, per item, per 24 hours. A page showing twelve different items is twelve loads; the same viewer reloading, scrolling back to an item they have already seen, or returning to it later the same day is served and not counted again. A render and an inventory lookup are counted per request. We recognise a returning viewer without cookies and without keeping anything that identifies them, as described in Privacy 2.2.
5.7 An account with no plan. There is no free plan and no trial. An account that
has not chosen a plan (a new account, or one whose subscription has ended under section
10 or the Refunds and Cancellation Policy) keeps its key, its
registered origins and its usage records, and is served nothing. Requests on all three surfaces
are refused with HTTP 402 and the code plan_required. While that is the case, no quota
is consumed, no fee is owed and nothing is billable. Choosing a plan restores service on the
next request. The public sandbox at inspekt.gg/sandbox and the
demonstration pages remain available with no account at all.
6. Payment
6.1 Subscription fees are billed monthly in advance, and they are the only thing we bill on a plan from 5.1. Under 5.2 a quota is a hard cap, so no usage is charged in arrears. Fees on an Enterprise account are billed as its agreement sets out.
6.2 Payments go through a third-party processor. We never store full card numbers.
6.3 Invoices are due 15 days from the invoice date unless we agree otherwise in writing.
6.4 Late payment. Overdue amounts accrue interest at the lower of 1.5% per month or the maximum the law allows. More than 15 days past due, we may suspend the service after telling your account contact, until you pay.
6.5 Raise a billing dispute in writing within 30 days of the invoice date. After that it is waived. Disputing one line does not delay payment of the rest.
6.6 Refunds and cancellation. Fees for a billing period already begun are not refunded. Cancelling, changing plan, what we do refund, and what happens after a failed payment are set out in the Refunds and Cancellation Policy, which is part of this agreement.
7. Uptime
7.1 We commit to 99.5% monthly uptime, measured as set out in the SLA, which is part of this agreement.
7.2 Read the SLA before you rely on this. Inspekt runs from a single rented server in a United States datacentre with no automatic failover, and draws new Render API images on one self-hosted GPU machine. SLA section 3 discloses this in full so you can judge it for yourself. The 99.5% figure is set with that in mind.
7.3 A service credit under the SLA is your only remedy for missed uptime. We do not refund downtime in cash.
8. Support
8.1 Support is by email at hello@inspekt.gg.
8.2 First-response targets, in business days, US Mountain Time:
| Plan | Target first response |
|---|---|
| Hobby | 2 business days |
| Pro | 1 business day |
| Scale | 1 business day |
| Enterprise | 1 business day, or as set in its written agreement |
These targets cover a first reply only and set no time for a fix. Missing one is not a breach of this agreement and does not earn a service credit; credits are for downtime, under the SLA.
8.3 Support covers integration questions, bug reports and incidents. It does not cover custom development, content outside Counter-Strike 2, or your own site beyond the point where it meets ours.
9. New content coverage
9.1 We will make a newly released case, collection or item generally available within 7 days of Valve's release, as long as it can be rendered with techniques the service already supports.
9.2 If a new item needs a rendering technique we do not have yet, we will add it as soon as we reasonably can and will tell affected customers if it will miss the 7-day window.
9.3 We may publish a coverage page listing anything temporarily unsupported or rendered with a known limitation. Absent a published exception, our catalog covers all generally released Counter-Strike 2 weapon finishes as measured by our own coverage tooling.
9.4 This does not cover delays caused by Valve withdrawing or restricting access to the game files or data we depend on. That case is an SLA exclusion.
10. Suspension and termination
10.1 Suspension. We may suspend your access, in whole or in part, immediately and without prior notice, where it is reasonably necessary because of non-payment past the cure period in section 6.4, a suspected security threat or fraud, a breach of the Acceptable Use Policy or section 3, a legal requirement we reasonably believe applies, or a risk to the service for other customers. We will tell you as soon as we reasonably can, with the reason and what would get you reinstated.
10.2 For convenience. Either of us may end this agreement on 30 days' written notice.
10.3 For cause. Either of us may end it if the other materially breaches and does not fix it within 15 days of written notice describing the breach. We may end it immediately, with no cure period, for a breach of section 3 or a material misrepresentation under section 4.2 or Acceptable Use section 3.
10.4 After termination the licence in section 3 ends, you must stop using your keys and remove the embed and API calls from your properties, and unpaid fees stay due. The definitions in "The agreement" above, and sections 3.2, 3.4, 11, 12, 13, 14, 15, 17 and 18, survive, along with anything else that by its nature should.
11. Valve and game content
11.1 Counter-Strike 2, its weapon finishes, item names, descriptions and imagery are the property of Valve Corporation.
11.2 We are not affiliated with, sponsored by or endorsed by Valve. We name Valve, Counter-Strike 2 and Steam only to describe what the service does.
11.3 You get no rights in game content. Nothing here grants you any licence or interest in it. Our grant in section 3 covers access to our service and is not a sublicense from Valve or authorization by Valve. Whatever you do with renders or data derived from game content, including showing them to your own users, you do at your own initiative and risk, and you alone decide what rights you need for it.
11.4 We make no representation or warranty of title, non-infringement or licence as to game content, and we do not indemnify you for claims about it. See sections 12 and 13.1.
12. Warranties and disclaimers
12.1 Each of us has the authority to enter into this agreement.
12.2 Except for what the SLA expressly commits to, the service is provided "as is" and "as available", without warranty of any kind, express, implied or statutory, including any implied warranty of merchantability, fitness for a particular purpose or non-infringement. We do not warrant that the service will be uninterrupted, error-free or secure beyond the SLA's commitments, or that a render will match an item's in-game appearance pixel for pixel.
12.3 We give no warranty about your right to use, display or distribute anything derived from game content. See section 11.
12.4 Where local law does not allow a warranty to be excluded, the exclusions above apply only as far as that law permits.
13. Limitation of liability
13.1 Neither of us is liable to the other for indirect, incidental, special, consequential or punitive damages, or for lost profits, revenue, data or goodwill, even if warned they were possible.
13.2 Cap. Except for the carve-outs below, each party's total aggregate liability arising out of or relating to this agreement is capped at the greater of (a) the fees you paid us in the 12 months before the first event giving rise to the claim, and (b) US$500. This cap applies however the claim is framed, whether in contract, tort (including negligence), strict liability, statute or otherwise, and it survives and applies even if a limited remedy in this agreement, such as the service credit in section 7.3, fails of its essential purpose. Our fees are set on the basis of the allocation of risk in sections 11 to 14, and would be materially higher without it.
13.3 Carve-outs. The cap and the exclusion above do not apply to your indemnity in section 14.2, a breach of confidentiality under section 15, your payment obligations, or either party's gross negligence or willful misconduct, or anything that cannot be limited by law. Our own indemnity in section 14.1 is subject to the cap, as that section says.
14. Indemnities
14.1 From us. We will defend you against a third-party claim that the service, excluding game content, infringes that party's US intellectual property rights, and cover damages finally awarded, subject to the cap in section 13.2. This does not apply to claims arising from your modifications or from combining the service with something we did not provide, to any claim about game content (see section 11), or to your use of the service after we tell you to stop because of an infringement claim.
14.2 From you. You will defend and indemnify us against third-party claims, and damages finally awarded, arising from your use of the service in breach of this agreement or the Acceptable Use Policy; from your own business, including any claim that it breaches a licensing, registration, age-verification, anti-money-laundering or consumer-protection requirement that applies to it; from your breach of applicable law; or from a dispute between you and your own users or customers.
14.3 Whoever is indemnified must give prompt notice, hand over control of the defense and settlement, and cooperate. The indemnified party's approval is needed for any settlement admitting fault or imposing non-monetary obligations on it.
15. Confidentiality
15.1 Confidential information means non-public information one of us gives the other that is marked confidential or would obviously be understood as confidential, including usage data and pricing terms that are not published. API keys are not confidential; see section 2.1.
15.2 Each of us will use the other's confidential information only to perform this agreement and will protect it with at least the care we use for our own, and never less than reasonable care.
15.3 This does not cover information that becomes public without a breach, was already known without an obligation of confidence, is independently developed without reference to the other's information, or comes lawfully from a third party without restriction.
15.4 Either of us may disclose where the law requires it, giving the other reasonable notice first where that is legally allowed.
15.5 This section survives for 3 years after termination, and indefinitely for anything that is a trade secret under applicable law.
16. Changes to these terms
16.1 We may update this agreement. We will post the new version with a new effective date, and for a material change, including a change to fees, the liability cap or the uptime commitment, we will give you at least 30 days' notice by email or another reasonable method first.
16.2 Using the service after a change takes effect means you accept it. If you do not accept a material change, end the agreement under section 10.2 before the effective date, and the old terms apply until then.
17. Governing law and disputes
17.1 Utah law governs this agreement, without regard to conflict-of-laws rules.
17.2 The state and federal courts in Salt Lake County, Utah have exclusive jurisdiction, and both of us consent to jurisdiction and venue there. Section 17.5 applies if you are a consumer.
17.3 Jury trial waiver. EACH OF US KNOWINGLY, VOLUNTARILY AND INTENTIONALLY WAIVES ANY RIGHT TO A TRIAL BY JURY IN ANY ACTION, PROCEEDING OR COUNTERCLAIM ARISING OUT OF OR RELATING TO THIS AGREEMENT OR THE SERVICE, WHETHER BROUGHT IN CONTRACT, TORT OR UNDER A STATUTE. Each of us confirms that it has read this waiver, that it has had the opportunity to take legal advice on it, that no representative of the other party has said the other party would not enforce it, and that this waiver is a material inducement to entering into this agreement. If a court holds this waiver unenforceable, we each agree instead to ask that court to try the dispute without a jury by stipulation, and the rest of this section stays in force.
17.4 Neither of us may bring a claim as a class, collective or representative action.
17.5 If you are a consumer. This service is sold for use in a business, and 17.2 to 17.4 are written for two businesses. If the law where you live treats you as a consumer and gives you a right you cannot waive (to have a dispute heard locally, to bring a small claim, or anything else), nothing in this section takes it away, and the rest of this section continues to apply so far as it lawfully can.
18. General
18.1 Entire agreement. These terms, together with the Acceptable Use Policy, Privacy Policy, SLA and Refunds and Cancellation Policy, are the whole agreement about the service and replace anything discussed before. Where these terms and one of those documents conflict on something these terms address directly, these terms win.
18.2 Assignment. You may not assign this agreement without our written consent, except to a successor in a merger or a sale of substantially all your assets. We may assign it freely.
18.3 Force majeure. Neither of us is liable for failing to perform, other than to pay, because of events beyond reasonable control. Uptime-specific exclusions are in the SLA.
18.4 Notices. Send notices to us at Menu Atlas LLC, c/o Northwest Registered Agent LLC, 7533 S Center View Ct Ste N, West Jordan, UT 84084, USA. We will send notices to you at the email on your account, which on an organisation account is the owner's (section 2.8). Keeping it current is yours to do; a notice sent there is given even if it is nobody's inbox any more.
18.5 Severability. If a provision is unenforceable, the rest stays in force and that provision is narrowed just enough to make it enforceable.
18.6 No waiver. Not enforcing something once does not give it up for later.
18.7 Independent contractors. This is not a partnership, joint venture or agency.
18.8 No third-party beneficiaries. Nobody outside this agreement gains rights under it, including your end users.
18.9 Headings are for convenience and do not affect meaning.