Sandbox
Change any embed parameter on the left and the frame on the right remounts
through /cs2embed.js, the same loader your page uses. The snippets below update to
match.
Paste an inspect link or pick a preset below. The inspect link takes precedence, as in the embed, so picking a preset clears this field.
rarity, the default, stands the item on its rarity tier's
plate. A plain background replaces the scene above. To see the scene, pick the scene
above, which sends no bg. See
Backgrounds.
ui=none hides the name plate. The corner wordmark shows on
every plan and links to the full studio. See Frame
chrome.
Any valid key works in this preview, whatever origins it is registered for.
Code
Each snippet is built from the controls above, ready to paste.
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Render API
One still image of an item, from GET /api/still. Pick a weapon, or a sticker or a
charm by itself.
A sticker by itself has no float, wear or seed. It is drawn flat and square-on in its own finish.
The seed, 0 to 100000, changes a charm the way the game does: on most it shifts the hue, and on Butane Buddy it changes the colour of the fluid. Random seed picks one and renders.
Pick an item above or use the Embed tab's item. The key comes from the Embed tab.
A sticker or charm by itself is a still only: the live viewer on the Embed tab shows a weapon. The key comes from the Embed tab.
Using … Change
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